In URNDR you are doing more than drawing on 3D model. You are giving each 3D model an tailored appearance with your own tastes and perspectives.
For so long we rely too much on render engines to tell us what 3D stuffs SHOULD look like. Now it is time for you to decide what you want to see, with your own hands (or mouse, of course).
Because you should be the one who tell computer what to draw,
URNDR provides tools to achieve so easier than before. Instead of giving precise controls on pixels and dictate hyper-detailed results like normal computer renderings jobs do. Here we aim to draw simple shapes, contours, symbols that revolves around the data.
These can be almost random, but truly unique. Combines with CG animation power and computer's playful ability on "making sense of literally anything". Animating can be a fascinating experience.
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